2 players, 15 minutes.

Inspired by Hopscotch, I want to design a boardgame simulate it.

Reference: Backgammon, Hopscotch

Target: Introduce people into boardgame world

Problem to solve:

  1. Portable version
  2. Combine luck with strategy
  3. interactions between players

Complete Design Document

Tabletop Hopscotch

It is a 2 players boardgame using a regular set of Poker cards to play. Each player control a small piece (a rabbit) hopping from home to wonderland and back to home to finish the journey. The first rabbit who finishes the journey wins.

GOAL

Hopping to Wonderland first and to the opponent home to win.

SETTING-UP

The game requires at least one dice, 2 coins, and a regular set of Poker cards. The inital setting up is the following map. Each player have a rabbit (represented by a coin). The inital setting up is the following map. Each rabbit start from their own home (A). Their target is to arrive the Wonderland (center Joker) firstly, then go back to their own home.

Tabletop Hopscotch 1

TURN

In each turn, player play an action first. Then lead their rabbit to hop once. The following is the instruction card for new players and 4 types of cards in game:

Tabletop Hopscotch Cards

 

ACTION

At the beginning, each player has 3 cards in their hand. Two players shared a deck to draw new cards. Players can do a of the followings:

  1. DO NOT play any card.
  2. DISCARD a card, then draw 2 cards.
  3. Place a TILE (RED A to 9): can be placed on any blank grid in the map facing up.
  4. Use a POWERUP (RED 10 to K): increase dice number with 1.
  5. Throw a ROCK (BLACK 10 to K): can be placed on any tile the map facing down to cover it. That tile can no longer been used. You can not place ROCK on tile which is Joker or A or a tile occupied by a piece.
  6. Own CRYSTAL (BLACK JOKER): at the end of the game, if two players arrive their home at same time the player who has BLACK JOKER wins.

BLACK A to 9 and RED JOKER are used for setting up the map. After that player should lead their rabbit to hop.

HOPPING

You can lead your rabbit’s hopping by the following steps:

  1. Point out the destination (a tile in the map)
  2. Calculate the distance between your tile and the destination tile. The distance is the absolute value of the difference between numbers on two tiles plus the rectilinear distance between two tiles.
  3. Roll a dice. if the the dice number is not smaller than the distance. The hopping is successful and the piece move to destination Otherwise, the piece stay in the orginal position.

If a player forget to point out the destinations. The player have to reroll the dice after pointing out.

EXAMPLES

The following figure shows what red player should do in one turn.

Tabletop Hopscotch 2

FAQ

Can I place a Tile on top of a tile?

  • No.

Can I hop to a number which is smaller than my position?

  • Yes. You can try to hop to any number.Just follow the distance calculation.

What is arriving at the same time?

  • For each round, player A take turn first, followed by player B. If they arrive home at the same round. BLACK JOKER works.

Can our piece stay on a same tile?

  • Yes, they can.

Can I place a Tile anywhere I want?

  • Yes. But you need to follow the invisible grids on the map.

I want Six!

  • Sorry. I can’t help you.

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