2500 is a single player adventure game using Leap Motion by our 5 people team in BVW Round 4. This game focuses on telling a story, so all the gameplay serves to our compelling story that a boy who lives in a mechanical sky city takes an adventure coming back to earth and grab a apple. The game contains three mini game in the story: sneaking into a confidential agency, escape from the sky city, and search life signals on earth. These three mini games are designed to be concrete to our story, which finally deliver a complicated story during the whole game process.
My contribution: Mini-games designs, gameplay programming, animation, production.
What I learned: A concrete topic for meeting is the most important; Trimming down distraction, simple game have strong power.