Emotionshop is a project at Carnegie Mellon University’s Entertainment Technology Center with the goal of exploring how game mechanics evoke emotions. Like our predecessor, the Experimental Gameplay Project, our team of five prototypes as many games as possible, with each person making one game in 7 to 9 days centered around an emotional theme. So far, we have done 28 games for 7 different emotions, namely, serenity, gloating, shame, daring, pride, hurt, and appreciation (click the emotions to see other posts). Just like how there are art and music theory on the emotional effects of visual and audio choices, we hope to start a conversation on what kinds of interactions are more effective in evoking certain emotions, what kinds are not, and why.
Gamasutra Blog Posts
Emotionshop Museum is a suite of games designed to invoke one of seven different emotions: shame, pride, daring, gloating, hurt, serenity, and appreciation. Each of the games attempts to evoke the respective emotion through mechanics. We are exploring the relationship between mechanics and emotions.
You can view a full list of my games here and a full list of my games here.