Part-time Santa is a single player casual game using Oculus and PSMove created by our 5 people team in BVW Round 2. The player acts as a Santa Claus, throwing gift to the children in the house. In this game, one main requirement is indirectly controlling the player’s behavior. We achieve this by using house as an attraction to lead the player to our secret valley and see the credit finally.
My contributions: Maintain design docs, game flow & feedback design, PSMove programming, gameplay programming, special effect programming.
What I learned: Trimming down the meaningless is same important as adding the meaningful; If you want to predict the player’s behavior, predict their target firstly.