The tutorial of a game is always considered as the gate of a game. A beautiful and opened gate is easy to attract players to come in and stay. On the contrast, a shabby and closed gate are easier to be ignored. The function of the tutorial as a gate is to teach players how to play. Generally, there are following ways to teach:
- A standalone level/chapter
- Behavior-related tips
- Randomized tips (always during loading)
In classical PC and console game, the cost of start playing a game is high. So if players enter the game, they will actually play with it for a while. However, the cost of mobile games are relatively low. So when players enter the game, they are still likely to abandon it. With the fast development of digital retailing, such as Steam, even the transition cost of PC game is already lowered. Therefore, another function for the tutorial is persuading players to stay. The followings can be a way to achieve or enhance this:
- Already start during tutorial
- Show potentials
- Give rewards
- Make it fun!
In a more deeper level, I believe its existence in my “subconsciousness”. The tutorial forms your mental process structure about this game. Just like the first impression of a person is really important even if it is hard to clarify what is the importance. If you meet the person in a professional situation, you will consider him/her in a professional way and focus on behaviors and competencies. If you meet the person in a casual situation, his/her sense of humor and habitats may be more important. In tutorial of games, think about the following questions:
- Do you want players to take the game seriously or casually?
- Which part of the game do you expect players to focus?
- Do you put passions when making the tutorial? (Players can feel it)
In sum, see the following figure.